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In This Issue
- The Buzz:Paper-Based Materials Distorted Ways of Learning
- Web 2.0 In Action:Building a Competitive Web Strategy for an Academic Site
- Products and Apps SightSpeed Releases Free MySpace Widget for Video Mail and Chat
The Buzz
Paper-Based Materials Distorted Ways of Learning
Analog materials, slow, heavy, costly, and hard to distribute, came to define education especially after the introduction of print. Adaptations to the limitations of analog came to seem the right and only way to teach and learn. But now digital media are restoring communication and collaboration capabilities, returning us to more natural (and historic) ways of learning.
Web 2.0 In Action
Building a Competitive Web Strategy for an Academic Site
In this fictional scenario, Trent Batson examines a typical department’s struggle to redesign its Web presence, posing questions like: «We can’t help but notice that social sites like YouTube and Facebook are awfully easy to use — why can’t our academic site be more like them?»
Products and Apps
SightSpeed Releases Free MySpace Widget for Video Mail and Chat
SightSpeed has launched SightSpeed Light on MySpace, a free widget that adds integrated video mail, public video posting, and video chat for members of MySpace. The widget was built using MySpace’s Developer Platform, introduced in February.
Purdue Implements Classroom Capture for Campus and Distance Learning
Purdue University has selected Winnov’s Cbox 3 to record classroom lectures and enhance its distance learning programs. The Cbox 3 lecture capture appliance is used at Purdue’s School of Pharmacy and Pharmaceutical Sciences.
New Media Consortium Launches $100,000 Program for Virtual Learning
The New Media Consortium, a not-for-profit group of organizations focused on bringing technology into the learning process, has kicked off a competitive award program for educational communities in Second Life and Project Wonderland. Twenty grants totaling $100,000 in cash and development assistance will be awarded this year to fund these educational efforts.
Wikis Get Users Talking at MIT, Johns Hopkins
In many ways, college campuses are an obvious implementation for a wiki tool. The decentralized nature of the technology and its ability to allow a wide range of individuals or groups to contribute ideas into a single area through Web browsers make wikis simple and compelling for higher education uses.
Exec Describes Microsoft’s ‘Social Networking’ Vision
A Microsoft executive involved with the company’s Windows Live efforts outlined some of the company’s ideas about cloud-based computing and social networking technologies Tuesday. The talk was presented by Brian Hall, general manager of the Windows Live Business Group, at the 2008 Merrill Lynch Technology Conference May 6.
Online Resources
- Webcast: Lecture Capture Improves Distance Learning Program at GWU
In this free, 60-minute session, you will hear how Echo360 helped GWU create a simple, easy way to capture lectures and offer them to students online. Get details on the implementation process and hear the success the program has experienced.
Sponsored by Echo - Campus Technology 2008: Monday Workshops Offer a Web 2.0 ‘Crash Course’
Jumpstart your entry into the world of Web 2.0 technology at Campus Technology’s 15th annual summer conference, «Welcome to Next-Gen.Edu,» July 28 – 30, 2008, at the Westin Boston Waterfront Hotel. This year’s Monday workshops provide in-depth, hands-on opportunities to see and learn the cutting-edge technologies highlighted throughout the conference even before the Keynote Address has been delivered! Complete details at http://info.101com.com/default.aspx?id=49798. Register NOW to take advantage of our Early Bird Discount!
Sponsored by Campus Technology - More resources
Web 2.0 is your single best up-to-the-minute resource for news, tactics, strategies, and case studies for teaching and learning in the new web world. You’ll find the latest information on social software (wikis, blogs, and chat), virtual learning environments, Multi-User Virtual Environments (MUVEs) such as Second Life, web-enabled collaboration tools, social collaboration sites, gaming, immersive education technologies, and more. Published bi-monthly, 1st and 3rd Wednesdays in HTML and text formats.
Our goal is to keep our readers well informed with thoughtful articles and the most up to date news. In addition, we hope our audience members will share with us their opinions regarding educational technology issues so we may be certain we are covering the topics that are of most interest to them. Please direct any questions or comments about Web 2.0 to Mary Grush, executive editor.
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