689 Campus Technology. Web 2.0, 19 de marzo de 2008

Campus Technology

Web 2.0

March 19, 2008

New Applications and Strategies for .edu

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The Buzz

Research Collaboration in the Ephemera of Web 2.0

What technologies do researchers need at different phases of their projects? With new possibilities constantly emerging, it seems we must keep reconsidering all our options. Part of research now is not just doing our research, but keeping abreast of new collaboration technologies.

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Web 2.0 In Action

Second Life — «A libertarian paradise where there are no zoning laws»

An examination of a thesis for a masters of science in art education, done in Second Life.

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Products and Apps

IBM Addresses Web 2.0 Security Concerns With ‘SMash’

IBM announced new technology to secure «mashups,» Web applications that pull information from multiple sources, such as Web sites, enterprise databases, or e-mails, to create one unified view. Mashups allow users to gain insight on complex situations but, as with all Web-based initiatives, security has been a concern.

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Waiting for the Semantic Web

Yahoo is about to add semantic elements to search. For educators, evolution toward search based on meaning and not just a character-string is highly significant.

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Microsoft and Adobe Agree on Mobile Flash Licensing

Microsoft licensed two of Adobe’s software products for use with smartphones that run Microsoft Windows Mobile operating systems, according to an announcement issued by Adobe Monday.

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Symposium Focuses on Use of 3D in Education

A consortium of vendors is hosting a conference for educators on the use of 3D simulation-based learning. The Interactive Digital Center (IDC) Consortium is a collaboration formed by EON Reality, Nvidia, HP, Christie Digital, and Microsoft to promote the advancement of interactive 3D (i3D) visualization solutions for simulation-based learning and workforce development. The event will be held in Florence, SC April 9 through 11.

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Online Resources

  • Webcast: How to improve learning with class capture
    Webcast: Transforming the teacher-student paradigm with class-capture technology
    Enable students and faculty to create rich online content, access recorded lectures–anytime, anywhere–and quickly search content to find what they need for study and review. Attend this informative webcast to see how Yavapai Community College uses Tegrity’s flexible, easy-to-use tools and resources to create a better teaching and learning experience on their campus.
    Sponsored by Tegrity
  • More resources
Web 2.0 is your single best up-to-the-minute resource for news, tactics, strategies, and case studies for teaching and learning in the new web world. You’ll find the latest information on social software (wikis, blogs, and chat), virtual learning environments, Multi-User Virtual Environments (MUVEs) such as Second Life, web-enabled collaboration tools, social collaboration sites, gaming, immersive education technologies, and more. Published bi-monthly, 1st and 3rd Wednesdays in HTML and text formats.

Our goal is to keep our readers well informed with thoughtful articles and the most up to date news. In addition, we hope our audience members will share with us their opinions regarding educational technology issues so we may be certain we are covering the topics that are of most interest to them. Please direct any questions or comments about Web 2.0 to Mary Grush, executive editor.

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